Some of my other projects

I've been making games for about 5 years now, and these are some of the things I've made outside of my studies. This ranges from tech demos to game jams to full games.

What a Drag! (2017)

My most ambitious solo project. Made in my free time during high school, this game is a very challenging puzzle platformer.

Polysmith (2018)

This game manifested from the idea to be able to create weapons of any shape in an RPG game, and so I set out to create a demo for it in a month!

Ember & Isabelle (2018)

The thesis project of me and a friend of mine. We had the goal to examine the effects of UI design on moral judgement, so we made a story game based around morality and decisions. The game is available to play on GameJolt!

Space clone + editor (2016)

I made a space invaders clone as a first game project for my programming 1 class. It evolved a great deal and so I made an editor for it.

Lots of tiny games (2016-2018)

I really like to make games. I made a lot of tiny games when I was just starting out in order to try everything I could imagine. Some of the game types I made were:

  • VR games
  • Arcade games
  • Clones of other games
  • Strange puzzle games
  • Literally just rock paper scissors

Clone mania (2018)

I played a lot of osu!mania for a while, and so I made a clone of that game with a primitive editor. It still has a long ways to go before being a game I would call close to finished, but the concepts are all there.

Game jam games (2017-2018)

Four times in a row I was part of Ludum Dare, a game jam, with a few friends from school. Making games as a group and under pressure was incredibly fun, formative, and difficult. We improved a lot from game to game.