(2019)
I mostly worked in tooling and gameplay in this project.
This project was made in unity, and it was my first big-scale cooperative project. It was a lot of fun, and in the end we ended up getting a pretty good grade.
The spline tool started out as me following a tutorial by catlikecoding, but quickly needed more features in order to make the game work. One of my additions was the ability to add branching and merging to the splines.
Because we could traverse the spline, getting the position and direction, it was a matter of placing the start and end nodes of the spline in the right position and with the right direction. This resulted in the game having branching paths, which greatly increased the gameplay choices possible.
I also made the physics and controls for the player character